Loop


Any movements, actions, animation that needs to be run infinitely should be wrapped in the loop and endloop statements. The statements written within the loop will be run one after the other forever. loop is the ideal place to write business logic for a game.

For example, to continuously move the word "Hello" to the right you can put the move statement in the loop as shown below

shape greeting(text):
  .text = "Hello"
  .color = RED
  .position = (100, 100)
endshape

loop
  greeting.move(RIGHT)
endloop

Revine Command Example


Notice any errors or typos? Please let us know or feel free to edit loop.md and issue a pull request.


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